Understanding the very basics of Unity Physics

For any kind of interaction with other GameObjects, we will need at least some basic physics.

You always need a Collider, if you want your GameObject to interact with something. Unity provides various Colliders pre-built into it.

Example on a Sphere GameObject

To keep this simple, we stay at demonstrations:

Neither a Collider nor a Rigidbody added
Rigidbody added on the white Cube
Rigidbody added on both cubes



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Timo Schmid

Timo Schmid

The mission? Becoming a game developer! RPG is the dream! Writing down my journey here for me and for everyone interested. Thanks for showing interest :)